This page describes a method of solving a 3x3x3 cube.
This solution requires freely re-orienting the cube during the solve. This is unlike the typical beginner's method which holds the cube in a fixed orientation.
Many methods have been devised to solve a 3x3x3 cube. Methods have been designed for speed, fewest moves, blindfolded, one handed, and more. The intent of this method is to provide an intuitive solution to solving the cube. When given a scrambled cube, most people are able to solve a single face without any help. They do so by observing how the cube is affected when a face is turned and then applying what they learn in order to complete a face. It is hoped that this solution will provide insight so that the whole cube can be solved in a similar manner.
The typical beginner's method for solving a cube has several move-sequences (a.k.a. algorithms in cubing terminology) that must be memorized. The move-sequences are relatively short, but there is no apparent logic for why the move-sequences were chosen or how they work. This results in a situation where the cube is directing the solve and the human is just a Mechanical Turk that must carry out a series of seemingly arbitrary face-turns. If the human executes the face-turns correctly, the cube will be moved into a new state which will dictate a different series of seemingly arbitrary face-turns that must be used. This will continue until the cube is solved. To some degree, this process is true for every method of solving the cube, including this one. The difference is that this method provides a 'tool' for manipulating the cube in a useful manner. It is up to the human to apply the 'tool' in various ways to solve the cube. This allow the human to tell the cube what to do, rather than the cube telling the human what to do.
As with every solution, there are advantages and disadvantages.
Advantages:
Disadvantages:
In most examples, especially in the beginning stages, cubies are shown correctly oriented in their home positions. This is only done for the sake of clarity. When solving a real cube the cubies will almost never be oriented as depicted.
Many examples animate turning the layers of a cube. In all animations, the act of re-orienting the cube is never shown. Instead, the cube is held stationary and different faces are turned as if the cube were re-oriented. When solving a real cube, it is usually easier to physically re-orient the cube and turn the Front and Right faces, rather than hold the cube stationary and turn different faces. Either method will work.
If you are unfamiliar with the cube, it may help to learn about it.
The cube will be solved in four steps:
A 'tool' will be used to help solve the cube. The 'tool' is a four-turn sequence named HedgeSlammer. For this guide, the HedgeSlammer should be thought of as a single, indivisible move. Once a HedgeSlammer has begun, nothing else should happen until the HedgeSlammer is complete.
When solving a cube, if a wrong face is turned, or if a face is turned the wrong direction, there are two ways to correct the error. One way to correct the error is to un-turn the face. The other way to correct the error is to turn the face three more times. Both methods will return the face to exactly the same state it was in prior to the incorrect face turn.
Similarly, if you accidentally apply HedgeSlammer too many times, or start a HedgeSlammer in the wrong place, there are two ways to correct the error. One way to correct the error is to reverse every unintented turn that was made. The HedgeSlammer is a simple move-sequence, so reversing it is not too difficult. The other way to correct the error is to continue applying HedgeSlammers until a total of six HedgeSlammers have been applied. Applying six HedgeSlammers in a row will return the cube to its starting state. In other words, applying six HedegSlammers accomplishes exactly the same thing as doing nothing.
A HedgeSlammer can be applied to any two faces that intersect, regardless of the orientation of the cube. To perform a HedgeSlammer, first choose any two faces that intersect, then turn the first face clockwise, then turn the second face counter-clockwise, then un-turn the first face (i.e. turn it counter-clockwise), then un-turn the second face (i.e. turn it clockwise). Prior to applying a HedgeSlammer, it is usually easier to reorient the cube so that the first face that is turned is the Front face and the second face that is turned is the Right face.
It is technically possible to solve the cube using nothing but HedgeSlammers along with a total of three additional quarter-turns of a face. The three quarter-turns are needed to position the corner-cubies correctly. Once the eight corner-cubies are in their home positions, the remainder of the solve can be accomplished using nothing other than HedgeSlammers; no additional face turns are required. The method for doing so is not covered here.
The HedgeSlammer move-sequence (F R' F' R) has a mirror move-sequence (R' F R F') named SledgeHammer. The SledgeHammer could also be used to solve the cube, but minor adjustments would need to be made. For example, if SledgeHammer were used, edge-cubies would cycle in the opposite direction, and corner-cubies would twist in the opposite direction. This guide will only use HedgeSlammer and will never use SledgeHammer.
The cube has eight corner-cubies - four in the top layer and four in the bottom layer - that must be moved to their home positions. The orientation of the corner-cubies when they are in their home positions is not important.
Choose any face of the cube and orient the cube to make that face the top layer. During the process of moving corner-cubies to their home locations, the top layer will never change. However, in later stages of the solve, the top layer will frequently change.
Move three three corner-cubies to their home positions in the top layer using any method you desire. (If the top layer already contains the four corner-cubies in their home locations, then move any one of the corner-cubies into the bottom layer. After doing so, ensure the other three corner-cubies in the top layer are in their home positions.)
Rotate the bottom layer so that the fourth corner-cubie is directly below its home position in the top layer. Apply a HedgeSlammer to move the fourth corner-cubie from the bottom layer into its home position in the top layer. This will also swap two diagonal corner-cubies in the top layer.
Three corner-cubies are in their home positions in the top layer. Move the fourth corner-cubie into its home position in the top layer by applying a HedgeSlammer.
| Step | Desc | Alg |
|---|---|---|
| 1-4 | HedgeSlammer | (F R' F' R) |
For clarity, the corner-cubies are shown oriented, but the corner-cubies do not need to be oriented.
Applying a HedgeSlammer to move the fourth corner-cubie to its home position is convenient, but not required. Any method can be used to move the four corner-cubies into the top layer as long as the end result is that two diagonal corner-cubies are in their home positions and two diagonal corner-cubies are not in their home positions.
In the top layer, two diagonal corner-cubies are in their home positions and two diagonal corner-cubies are not in their home positions.
For clarity, the corner-cubies are shown oriented, but their orientation does not matter.
Since the four corner-cubies that belong in the top layer have been moved to the top layer, it necessarily means that the four remaining corner-cubies all belong in the bottom layer.
Turn the bottom layer any number of turns, in any direction until no corner-cubie is in its home position in the bottom layer.
Turn the bottom layer so that none of the corner-cubies are in their home positions.
For clarity, the corner-cubies are shown oriented and in the correct order (relative to each other), but the corner-cubies do not need to be oriented or in the correct order.
There are four corner-cubies in the bottom layer that are not in their home positions and they are now ready to be moved to their home positions. Each corner-cubie in the bottom layer will be moved to its home position by moving the corner-cubie up into the top layer, rotating the top layer, and then moving the corner-cubie back down into the bottom layer. Use the following procedure to move the four corner-cubies in the bottom layer to their home positions:
Once all corner-cubies in the bottom layer have been moved to their home positions, examine the four corner-cubies in the top layer. If the four corner-cubies in the top layer are not in their home positions, rotate the top layer so that they are.
The final turn of the top layer in order to return the corner-cubies to their home positions only needs to be done if a 'wrong' corner-cubie was moved to the bottom layer in Step 2 of the procedure above. If a 'correct' corner-cubie was used in Step 2, the final turn of the top layer would not be needed. It doesn't matter whether a 'wrong' or 'correct' corner-cubie was used, because it is trivial to turn the top layer, if a 'wrong' corner-cubie was used. (A 'wrong' corner-cubie is either of the two corner-cubies that were initially not in their home position in the top layer. )For clarity, the example below shows the corner-cubies in the bottom layer oriented and in the correct order (relative to each other), but none of the corner-cubies in the bottom layer need to be oriented or in the correct order (relative to each other).
Move the four corner-cubies in the bottom layer to their home positions.
| Step | Desc | Alg |
|---|---|---|
| 1 | Ensure no corner-cubies in the bottom layer are in their home positions | D |
| 2-5 | Apply HedgeSlammer to move green-orange-yellow corner-cubie into the top layer | (F R' F' R) |
| 6 | Turn the top layer to move green-orange-yellow corner-cubie directly above its home position | U' |
| 7-10 | Apply HedgeSlammer to move green-orange-yellow corner-cubie to its home position in the bottom layer. The blue-orange-yellow corner-cubie will also be moved into the top layer | (L F' L' F) |
| 11 | Turn the top layer to move blue-orange-yellow corner-cubie directly above its home position | U' |
| 12-15 | Apply HedgeSlammer to move blue-orange-yellow corner-cubie to its home position in the bottom layer. The blue-red-yellow corner-cubie will also be moved into the top layer | (B L' B' L) |
| 16 | Turn the top layer to move blue-red-yellow directly above its home position | U' |
| 17-20 | Apply HedgeSlammer to move blue-red-yellow to its home position in the bottom layer. The green-orange-yellow corner-cubie will also be moved to the top layer. | (R L' R' L) |
| 21 | Turn the top layer to move green-orange-yellow directly above its home position | U' |
| 22-25 | Apply HedgeSlammer to move green-orange-yellow to its home position in the bottom layer. The green-red-white corner-cubie will also be moved to the top layer. | (F R' F' R) |
When moving corner-cubies in the bottom layer to their home positions, do not follow the example above verbatim. The example above only works when all corner-cubies in the bottom layer are in order, relative to each other. When a bottom corner-cubie is in the top layer, the top layer must be turned so that the corner-cubie is directly above its home position in the bottom layer. This will require one or two quarter-turns in either direction.
The cube should now have all eight corner-cubies in their home positions.
All eight corner-cubies are in their home positions.
For clarity, the corner-cubies are shown oriented, but the corner-cubies do not need to be oriented.
The task of positioning the eight corner-cubies is now complete. One or more (usually many) of the corner-cubies will not be oriented correctly. Orienting the corner-cubies will occur in a later stage of the solve.
The process described above for moving the eight corner-cubies into their home positions will always work. If desired, one of two optional variations can be used. The advantage of using a variation is that 83% of the time (5 of 6 cases), it will be simpler and faster. The disadvantage is that it will not work 17% of the time (1 of 6 cases).
In either case above, move the corner-cubies in the bottom layer to their home positions in the usual manner. (i.e. Move the corner-cubie into the top layer using HedgeSlammer, then rotate the top layer until it is directly above its home position, then use HedgeSlammer to move it into the bottom layer.)
Once all eight corner-cubies have been moved to their home positions, all twelve edge-cubies must be moved to their home positions.
Applying HedgeSlammer swaps two horizontal corner-cubies in the top layer and also swaps two vertical corner-cubies. From this, we can deduce that if HedgeSlammer is applied two times in a row, both pairs of corner-cubies will swap places a second time and be returned to the same position they were at before the first HedgeSlammer was applied.
If HedgeSlammer is performed twice, all corner-cubies are returned to their starting positions. Their starting and ending orientations will differ, but should be ignored.
| Step | Desc | Alg |
|---|---|---|
| 1-4 | Apply HedgeSlammer once | (F R' F' R) |
| 5-8 | Apply HedgeSlammer again | (F R' F' R) |
For clarity, the corner-cubies are shown oriented, but the corner-cubies do not need to be oriented.
It does not matter how the cube is oriented, applying HedgeSlammer two times in a row always returns all corner-cubies to the same positions they started from.
From this point forward, always apply HedgeSlammer two times in a row. This will ensure that the corner-cubies do not change their positions. After applying HedgeSlammer two times in a row, the ending orientation of the corner-cubies will differ from their starting orientation, but the orientation of the corner-cubies should be ignored.
For the sake of brevity, applying HedgeSlammer two times in a row will be denoted as 'Hs2'.
If we examine how applying HedgeSlammer affects edge-cubies, we see that it moves three edge-cubies one step counter-clockwise in a three-step cycle. From this, we can deduce that if HedgeSlammer is applied three times in a row, the three edge-cubies will be returned to their starting position.
Each time HedgeSlammer is applied, the edge-cubie moves one step counter-clockwise in a three-step cycle.
| Step | Desc | Alg |
|---|---|---|
| 1-4 | HedgeSlammer | (F R' F' R) |
| 5-8 | HedgeSlammer | (F R' F' R) |
| 9-12 | HedgeSlammer | (F R' F' R) |
Since we must always apply HedgeSlammer two times in a row it means that each time we apply Hs2, the edge-cubies will be moved two steps 'forward' in a counter-clockwise direction. Since the edge-cubies move in a three-step cycle, this is the same as moving one step 'backwards'. In other words, applying Hs2 causes the edge-cubies to move one step clockwise in a three-step cycle.
Hs2 moves the edge-cubie one step clockwise in a three-step cycle.
| Step | Desc | Alg |
|---|---|---|
| 1-4 | HedgeSlammer | (F R' F' R) |
| 5-8 | HedgeSlammer | (F R' F' R) |
By re-orienting the cube as needed and then applying Hs2, all edge-cubies can be moved to their home positions.
When moving edge-cubies, focus on one edge-cubie at a time and move it to its home position one step at a time by re-orienting the cube and then applying Hs2. If an edge-cubie is a long way from its home position, re-orienting the cube and then applying Hs2 must be done several times.
Move an edge-cubie to its home position by re-orienting the cube and applying Hs2.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (D R' D' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| 17-24 | Apply Hs2 | (F R' F' R)2 |
| 25-32 | Apply Hs2 | (R B' R' B)2 |
For clarity, the edge-cubie is shown oriented in its home position, but the edge-cubie does not need to be oriented.
When moving edge-cubies to their home positions, do not think of the cube as having a fixed orientation. The cube should be freely re-oriented in whatever way is needed in order to move edge-cubies to where they need to go. (Do not re-orient the cube while applying Hs2, only re-orient the cube after applying Hs2. e.g. Apply Hs2, then re-orient, then apply Hs2, then re-orient, then apply Hs2, etc.)
Do not be concerned about the orientation of the edge-cubies. The edge-cubies only need to be moved to their home positions. Orienting the edge-cubies at this stage of the solve is optional, but can be done, if desired. Orienting the edge-cubies will be done in the next stage of the solve.
Each layer of the cube has four edge-cubies. When three edge-cubies have been moved to their home positions, you will find that it is impossible to move the fourth edge-cubie to its home position without dislogding one of the three edge-cubies. There are two methods for solving this issue: Pre-staging and Setup-Teardown.
Pre-staging and Setup-Teardown solve the same problem in different ways. The problem and solution is illustrated below.
Problem: Three edge-cubies in the top layer are in their home positions. Appling Hs2 will move the green-white edge-cubie to its home position in the top layer but will also dislodge the red-white edge-cubie from its home position.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
For clarity, three edge-cubies are shown oriented, but the edge-cubies do not need to be oriented.
Solution 1: Pre-stage The red-white edge-cubie has been intentionally pre-staged in the wrong position. When Hs2 is applied, the red-white edge-cubie and the green-white edge-cubie will both move one step clockwise, thus moving them into their home positions.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
For clarity, two edge-cubies are shown oriented, but the edge-cubies do not need to be oriented.
Solution 2: Setup-Teardown The Front face is turned to move the pink and green-white edge-cubies to a 'safe' location, away from the top layer. Hs2 is applied and then the Front face is un-turned.
| Step | Desc | Alg |
|---|---|---|
| 1 | Setup (Move pink and green-white edge-cubie out of the way) | F |
| 2-9 | Apply Hs2 | (D R' D' R)2 |
| 10 | Teardown (Undo the Setup) | F' |
For clarity, three edge-cubies are shown oriented, but the edge-cubies do not need to be oriented.
Pre-staging is slow, but there is no danger of destroying past progress due to forgetting to do Teardown or doing Teardown incorrectly. Setup-Teardown can move edge-cubies to desired locations faster, but will undo past progress if done improperly.
Below are two more examples of how Setup-Teardown (a.k.a. Conjugate) can be used.
The green-red edge-cubie will be moved to its home position.
| Step | Desc | Alg |
|---|---|---|
| 1-2 | Setup (Move green-red to desirable location) | U U |
| 3-10 | Apply Hs2 to move green-red clockwise | (F R' F' R)2 |
| 11-12 | Teardown (Undo the Setup) | U' U' |
The cyan corner-cubie is only to illustrate that it is returned to its starting position.
The orange-white edge-cubie will be moved to its home position.
| Step | Desc | Alg |
|---|---|---|
| 1-2 | Setup (Rotate the top layer to receive the orange-white edge-cubie) | U' |
| 3-10 | Apply Hs2 to move the orange-white edge-cubie clockwise | (F R' F' R)2 |
| 11-12 | Teardown (Undo the Setup) | U |
The cyan corner-cubie is only to illustrate that it is returned to its starting position.
There are no restrictions on the moves for the Setup. The Setup can turn any number of faces any number of turns, however, it is critical that the Teardown undo all of the Setup moves in the reverse order. In practice, turning one face a quarter-turn is typically all that is needed for Setup.
There is a lot of freedom in how the edge-cubies can be moved to their home positions. When moving edge-cubies to their home locations, there is no correct order to place the edge-cubies.
At this point, all corner-cubies are in their home positions and all edge-cubies are in their home positions. The cube is still scrambled, but it is closer to being solved than it might, at first, appear.
When moving the edge-cubies to their home positions, applying Hs2 caused three edge-cubies to move one step clockwise in a three-step cycle. From that fact, we can deduce that if Hs2 is applied three times, the three edge-cubies will return to their starting positions. It is not so easy to deduce the ending orientations of the edge-cubies, but their ending orientations can be discovered by applying Hs2 three times in a row and observing how the edge-cubies are affected.
If Hs2 is applied three times in a row we find that the ending orientations of the three edge-cubies exactly matches their starting orientations. Since the edge-cubies start and end in the same positions, and since their start and end orientations are the same, we can see that applying Hs2 three times in a row accomplishes exactly the same thing as doing nothing. (This should not be too much of a surprise since applying Hs2 three times is exactly the same as applying HedgeSlammer six times.)
That discovery is not useful in orienting the edge-cubies, however, if we add a pivot to the mix, something useful happens.
Pivoting the cube clockwise is defined as re-orienting the cube so that the Up face becomes the Right face and the Right face becomes the Front face.
Pivoting the cube counter-clockwise is defined as re-orienting the cube so that the Up face becomes the Front face and the Front face becomes the Right face.
Pivoting clockwise twice is the same as pivoting counter-clockwise once. Pivoting counter-clockwise twice is the same as pivoting clockwise once.
Pivoting the cube is simply rotating the cube 120 degrees about an axis. The axis is defined by two corner-cubies. The first corner-cubie is located at the intersection of the Front, Right, and Up layers. The second corner-cubie is located at the intersection of the Back, Left, and Down layers (which is physically farthest away from the first corner-cubie).
No matter which direction the cube is pivoted (clockwise or counter-clockwise), applying Hs2 always and only affects the same seven cubies. And no mater how the cube is pivoted, each time Hs2 is applied it will always cause the same three edge-cubies to cycle one step clockwise. (Note that none of the animations below show the cube being pivoted. Instead different faces are rotated as if the cube were pivoted.)
Pivoting the cube does not alter the cubies that Hs2 acts upon.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot counter-clockwise | ||
| 9-16 | Apply Hs2 | (U F' U' F)2 |
| Pivot counter-clockwise | ||
| 17-24 | Apply Hs2 | (R U' R' U)2 |
| Pivot counter-clockwise | ||
Below is a list of pivot sequences. The list illustrates every possible way that pivoting can be combined with three applications of Hs2. The reason that Hs2 is applied three times is because it ensures that the three edge-cubies are returned to their starting locations. The list is for illustrative purposes only and can be ignored; there is no need to memorize this list.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| 17-24 | Apply Hs2 | (F R' F' R)2 |
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube clockwise | ||
| 17-24 | Apply Hs2 | (R U' R' U)2 |
| Un-pivot cube | ||
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube counter-clockwise | ||
| 17-24 | Apply Hs2 | (U F' U' F)2 |
| Un-pivot cube | ||
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube counter-clockwise | ||
| 9-16 | Apply Hs2 | (U F' U' F)2 |
| 17-24 | Apply Hs2 | (U F' U' F)2 |
| Un-pivot cube | ||
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube clockwise | ||
| 9-16 | Apply Hs2 | (R U' R' U)2 |
| 17-24 | Apply Hs2 | (R U' R' U)2 |
| Un-pivot cube | ||
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube clockwise | ||
| 9-16 | Apply Hs2 | (R U' R' U)2 |
| Un-pivot cube | ||
| 17-24 | Apply Hs2 | (F R' F' R)2 |
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube counter-clockwise | ||
| 9-16 | Apply Hs2 | (U F' U' F)2 |
| Un-pivot cube | ||
| 17-24 | Apply Hs2 | (F R' F' R)2 |
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube counter-clockwise | ||
| 9-16 | Apply Hs2 | (R U' R' U)2 |
| Pivot cube counter-clockwise | ||
| 17-24 | Apply Hs2 | (U F' U' F)2 |
| Pivot cube counter-clockwise | ||
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube clockwise | ||
| 9-16 | Apply Hs2 | (U F' U' F)2 |
| Pivot cube clockwise | ||
| 17-24 | Apply Hs2 | (R U' R' U)2 |
| Pivot cube clockwise | ||
As the nine illustrations above show, no matter which way the cube is pivoted, or how often the cube is pivoted, only two outcomes are possible: either two edge-cubies will be flipped (on the Up, Front, or Right face) or no changes will occur.
By flipping two edge-cubies at a time, all edge-cubies can be correctly oriented.
Due to the physical construction of the cube, there is no sequence of turns that can ever be devised which will flip exactly one edge-cubie. Edge-cubies can only be flipped in pairs. This means that there will always be an even number of edge-cubies that must be flipped in order to have all edge-cubies be oriented correctly.
Of the nine pivot sequences above, eight contain pivots and one contains no pivots. As previously discovered, if no pivots are performed then no edge-cubies are flipped. Since our goal is to orient edge-cubies by flipping them, we can discard the sequence containing no pivots. The remaining eight pivot sequences each contain one or more pivots. Of those eight, seven of them flip two edge-cubies and one of them flips no edge-cubies.
What this means is that, as long as you make sure to pivot at least once (and apply Hs2 three times), there is a 7/8 = 87.5% chance of flipping two edge-cubies. If you happen to apply the pivot sequence that flips no edge-cubies, then the cube will be in the same state that it started.
Unfortunately, there is no 'intuitive' way to know which pivot sequence will flip which edge-cubies. Here are several options for how to flip two edge-cubies:
Once you know a pivot sequence that flips two edge-cubies and the face where the flipping occurs, the cube can be re-oriented so that any two edge-cubies can be flipped.
Example: Flip two edge-cubies.
By using knowledge about how Hs2 affects edge-cubies we can flip two edge-cubies. To begin, we automatically apply Hs2, twice.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply first Hs2 | (F R' F' R)2 |
| 9-16 | Apply second Hs2 | (F R' F' R)2 |
If we apply Hs2 for a third time, the three edge-cubies will be returned to their starting position and orientation. This is not useful. If we pivot the cube before applying the third Hs2, then we know that two edge-cubies will be flipped. However, it is not obvious which way to pivot or which edge-cubies will be flipped.
Whenever Hs2 is applied, it 'rotates' the edge-cubie on the Front face counter-clockwise, and 'rotates' the edge-cubie on the Right face counter-clockwise, and 'flips' the edge-cubie on the Up face. Knowing this, we can pivot the cube in such a manner so that the action of applying Hs2 for a third time will manipulate the three edge-cubies in a desirable way.
The cube is pivoted and Hs2 is applied for the third time. The green-red edge-cubie 'rotates' about the red center of the Front face. The red-white edge-cubie 'rotates' about the white center on the Right face. The green-white edge-cubie 'flips' in the Up face.
| Step | Desc | Alg |
|---|---|---|
| Pivot cube clockwise | ||
| 1-8 | Apply third Hs2 | (F R' F' R)2 |
| Un-pivot cube | ||
The green-white edge-cubie and the red-white edge-cubie have been flipped.
When orienting edge-cubies, you do not have to worry too much about losing any progress that has been made. The worst that can happen when applying a pivot sequence is that two unwanted edge-cubies will flip. If you did not want those two particular edge-cubies to be flipped, simply repeat the previous pivot sequence. Repeating a pivot sequence will 'un-flip' whatever edge-cubies the previous pivot sequence flipped.
One edge-cubie needs to be flipped. It is impossible to flip exactly one edge-cubie.
If some cases, the green-white edge-cubie can be paired with another unflipped edge-cubie on the Left face. In some cases it may be desirable to flip the green-white and red-white edge-cubie. (This will orient the green-white edge-cubie, but un-orient the red-white edge-cubie.) In some cases it may be desirable to flip the green-white and green-red edge-cubie. (This will orient the green-white edge-cubie, but un-orient the green-red edge-cubie.)
There is no correct order for flipping edge-cubies, but some orders require less work than other orders.
It is better to flip the green-white and red-white edge-cubies together and then flip the green-red and green-yellow edge-cubies together (or vice-versa).
If the green-red and green-white edge-cubies are flipped together, or if the green-red and red-white edge-cubies are flipped together, then the green-yellow edge-cubie will be 'disconnected' from the remaining un-flipped edge-cubie.
Setup-Teardown can be used to pair edge-cubies so that they can be flipped together.
| Step | Desc | Alg |
|---|---|---|
| 1 | Setup (Pair the two edge-cubies.) | F |
| 2-9 | Apply Hs2 | (F R' F' R)2 |
| 10-17 | Apply Hs2 | (F R' F' R)2 |
| Pivot cube clockwise | ||
| 18-25 | Apply Hs2 | (R U' R' U)2 |
| Un-pivot cube | ||
| 26 | Teardown | F' |
When orienting edge-cubies we found that applying Hs2 three times in a row returns all edge-cubies to their starting position and orientation. Applying Hs2 three times in a row also returns all corner-cubies to their starting position and orientation.
Applying Hs2 three times returns all cubies to their starting position and orientation.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| 17-24 | Apply Hs2 | (F R' F' R)2 |
We also know (or can observe) that each time Hs2 is applied, the corner-cubie in the bottom layer is twisted clockwise. And since Hs2 is applied three times, the corner-cubie gets twisted clockwise three times. This results in returning the corner-cubie to its original orientation. Instead of applying the three clockwise twists to a single corner-cubie, the three twists can be applied to two corner-cubies. This is accomplished by replacing the original corner-cubie with another corner-cubie.
The corner-cubie in the bottom layer can be twisted (clockwise) by replacing it with another corner-cubie.
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9 | Replace the original corner-cubie | D' |
| 10-17 | Apply Hs2 | (F R' F' R)2 |
| 18-25 | Apply Hs2 | (F R' F' R)2 |
| 26 | Return corner-cubies to their home positions | D |
In the example above, one clockwise twist was applied to the target corner-cubie, and two clockwise twists were applied to the replacement corner-cubie. We can use this technique to orient all corner-cubies.
The following procedure can be used to orient all corner-cubies:
The Replacement corner-cubie may start out oriented or un-oriented, and while orienting other corner-cubies, the Replacement corner-cubie may switch between being oriented and being un-oriented.
Orienting corner-cubies in the manner described above is effective, but slow. The process can be sped up if we are smarter about which corner-cubie is used as a replacement and when the replacement is used.
Any corner-cubie in the bottom layer can be used as the replacement.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| 17-18 | Replace the oriented corner-cubie | D2 |
| 19-26 | Apply Hs2 | (F R' F' R)2 |
| 27-28 | Return corner-cubies to their home positions | D2 |
Twist the un-oriented corner-cubie twice.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9-16 | Apply Hs2 | (F R' F' R)2 |
| 17 | Replace the oriented corner-cubie | D' |
| 18-25 | Apply Hs2 | (F R' F' R)2 |
| 26 | Return corner-cubies to their home positions | D |
Using two replacement corner-cubies can orient three corner-cubies.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9 | Replace the oriented corner-cubie | D' |
| 10-17 | Apply Hs2 | (F R' F' R)2 |
| 18 | Replace the oriented corner-cubie | D' |
| 19-26 | Apply Hs2 | (F R' F' R)2 |
| 27-28 | Return corner-cubies to their home positions | D2 |
In some cases it will be impossible to position the cube so that two un-oriented corner-cubies are in the bottom layer. When that occurs, proceed to orient one of the un-oriented corner-cubies, in the usual manner, but choose any (oriented) corner-cubie in the bottom layer as the replacement corner-cubie. This will orient the un-oriented corner-cubie and un-orient the (oriented) replacement corner-cubie. The two remaining un-oriented corner-cubies can then be oriented in the usual manner.
Use an oriented corner-cubie as the replacement corner-cubie.
| Step | Desc | Alg |
|---|---|---|
| 1-8 | Apply Hs2 | (F R' F' R)2 |
| 9 | Replace the oriented corner-cubie | D' |
| 10-18 | Apply Hs2 | (F R' F' R)2 |
| 19-25 | Apply Hs2 | (F R' F' R)2 |
| 26 | Return corner-cubies to their home positions | D |
An alternative method for handling this situation is to use Setup-Teardown.
Use Setup to move an un-oriented corner-cubie to the bottom layer to serve as the replacement corner-cubie.
| Step | Desc | Alg |
|---|---|---|
| 1-2 | Setup (Move un-oriented corner-cubie to bottom layer) | B' B' |
| 3-10 | Apply Hs2 | (F R' F' R)2 |
| 11 | Replace the oriented corner-cubie | D' |
| 12-19 | Apply Hs2 | (F R' F' R)2 |
| 20-27 | Apply Hs2 | (F R' F' R)2 |
| 28 | Return corner-cubies to their home positions | D |
| 29-30 | Teardown (Undo Setup) | B B |
In general, the steps for orienting a corner-cubie are:
The process described above for orienting corner-cubies is simple, but somewhat laborious. A common technique that other solutions use to orient corner-cubies in the top layer is (R' D' R D). You may prefer using it over using Hs2 to orient corner-cubies.
A HedgeSlammer...
Steps for solving the cube:
Once you have mastered this method of solving the cube, you may wish to explore some variations.
Happy solving!